AN INTRODUCTION TO GAME STUDIES

An Introduction to Game Studies
Tekijä: Frans Mayra
Kustantaja: SAGE Publications Inc (2008)
Saatavuus: Noin 5-8 arkipäivää
EUR   36,40

Katso myös

A History of the Internet and the Digital Future
Tekijä: Johnny Ryan
Kustantaja: REAKTION BOOKS (2010)
Saatavuus: Ei tiedossa
EUR   53,10
Ned til hundene
Tekijä: Helle Helle
Kustantaja: Samleren (2008)
Saatavuus: Noin 11-14 arkipäivää
EUR   35,60
A Glossary of Literary Terms
Tekijä: M.H. Abrams; Geoffrey Harpham
Kustantaja: Wadsworth Publishing (2011)
Saatavuus: Tuote ei tilattavissa.
EUR   50,30
Pragmatics
Tekijä: George Yule
Kustantaja: Oxford University Press (1996)
Saatavuus: Noin 5-8 arkipäivää
EUR   35,50
History of English - A Resource Book for Students
Tekijä: Dan McIntyre
Kustantaja: Taylor & Francis Ltd (2008)
Saatavuus: 1-3 viikkoa
EUR   32,10
    
Kirjailija:
Kustantaja:
Kieli:
Englanti
Sivumäärä:
208 sivua
Asu:
Pehmeäkantinen kirja
Julkaisuvuosi:
2008, 18.02.2008 (lisätietoa)
ISBN:
9781412934466

EUR
36,40
Ilmainen toimitus

Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Lisää ostoskoriin

Arvioimme, että tuote lähetetään meiltä noin 5-8 arkipäivässä (10.04-15.04.2020).
An Introduction to Game Studieszoom

36.40€ (Alv 10%) 33.09€ (Alv 0%)


An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research.



Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies.





Students will learn to:





- Understand and analyse different aspects of phenomena we recognise as 'game' and play'





- Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games





- Understand games as dynamic systems of meaning-making





- Interpret the context of games as 'culture' and subculture





- Analyse the relationship between technology and interactivity and between 'game' and 'reality'





- Situate games within the context of digital culture and the information society





With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games.





The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net, which will be regularly blogged and updated by the author.





Professor Frans Mayra is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.

Tuoteryhmä: Ulkomaiset kirjat


EUR
36,40
Ilmainen toimitus
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Lisää ostoskoriin
SISÄÄNKIRJAUTUMINEN
Sisäänkirjautuminen
Rekisteröityminen


OMA TILI
Omat tiedot
Omat tilaukset
Omat laskut
ASIAKASPALVELU
Asiakaspalvelu
Yhteystiedot
Toimitusehdot
Tietosuojaseloste